Items in Division "EAI Endorsed Transactions on Serious Games"
A
Aparício, André and Silva, Frutuoso (2019) Arithmetic Bird: a game for training mathematical operations. EAI Endorsed Transactions on Serious Games.
Alvarado, Yoselie and Guerrero, Roberto and Serón, Francisco (2018) Be Civic: An Immersive Serious Game. EAI Endorsed Transactions on Serious Games.
Andrade, A. (2015) Game engines: a survey. EAI Endorsed Transactions on Serious Games.
Andrade, A. and Carvalho, C.V. (2015) To Enliven Virtual Communities of Practice through Gamification. EAI Endorsed Transactions on Serious Games.
B
Beatman, T. and Duff, R. (2019) Games in Learning: Shedding Light on a Problematic Taxonomy. EAI Endorsed Transactions on Serious Games.
Bourazeri, Aikaterini and Pitt, Jeremy and Arnab, Sylvester (2017) Enabling collective awareness of energy use via a social serious game. EAI Endorsed Transactions on Serious Games.
Brauner, Philipp and Holzinger, Andreas and Ziefle, Martina (2015) Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments – a technology acceptance perspective. EAI Endorsed Transactions on Serious Games.
Bratitsis, T. and Kandroudi, M. (2014) Motion sensor technologies in education. EAI Endorsed Transactions on Serious Games.
Baptista, Ricardo and Carvalho, Carlos Vaz de (2013) TimeMesh – A Serious Game for European Citizenship. EAI Endorsed Transactions on Serious Games.
C
Cardoso, Tiago and Sousa, Joao and Barata, José (2017) Digital Games’ Development Model. EAI Endorsed Transactions on Serious Games.
Campos, Pedro (2017) The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being. EAI Endorsed Transactions on Serious Games.
Casas, Llorenç Pagés and Andrés, P. M. Latorre and Carvalho, C. Vaz de (2015) Editorial: the NOVATICA collaboration. EAI Endorsed Transactions on Serious Games.
Carvalho, Carlos Vaz de (2014) Current and Future Trends in Game-Based Learning. EAI Endorsed Transactions on Serious Games.
Carvalho, Carlos Vaz de (2014) Ongoing Projects on Serious Games. EAI Endorsed Transactions on Serious Games.
Carvalho, Carlos Vaz de (2014) Serious Games Conferences and Events. EAI Endorsed Transactions on Serious Games.
Carvalho, Carlos Vaz de and Fernandez-Manjon, Baltasar (2013) Welcome message from the Editors-in-Chief. EAI Endorsed Transactions on Serious Games.
D
Dietlein, Corinna and Bock, B.N. (2019) Recommendations on the Design of Serious Games for People with Dementia. EAI Endorsed Transactions on Serious Games.
Dietlein, C.S. and Bock, O.L. (2019) Usability of serious games for the training of people with dementia. EAI Endorsed Transactions on Serious Games.
Dattolo, Antonina and Luccio, Flaminia and March, Chiara De and Riu, Eleonora De (2018) Designing Tourism Websites for Children: Guidelines and Experimental Results. EAI Endorsed Transactions on Serious Games.
E
Engström, H. and Backlund, P. (2021) Serious games design knowledge - Experiences from a decade (+) of serious games development. EAI Endorsed Transactions on Serious Games.
Eckert, Martina and Gomez-Martinho, Ignacio and Esteban, Cristina and Peláez, Yadira and Jiménez, Mónica and Martín-Ruiz, Maria-Luisa and Manzano, Maite and Aglio, Alicia and Osma, Victor and Meneses, Juan and Salgado, Luis (2018) The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities. EAI Endorsed Transactions on Serious Games.
Escudeiro, P.M. and Escudeiro, N.F. and Reis, R.M. and Barata, A. and Vieira, R. (2013) Quality Criteria for Educational Games. EAI Endorsed Transactions on Serious Games.
F
Fernández-Manjón, B. and Moreno-Ger, P. and Martinez-Ortiz, I. and Freire, M. (2015) Challenges of serious games. EAI Endorsed Transactions on Serious Games.
G
Garver, S. and Adamo-Villani, N. and Dib, H. (2018) The Impact of Visual Style on User Experience in Games. EAI Endorsed Transactions on Serious Games.
Gardeli, Anna and Vosinakis, Spyros and Englezos, Konstantinos and Mavroudi, Dimitra and Stratis, Manolis and Stavrakis, Modestos (2017) Design and Development of Games and Interactive Installations for Environmental Awareness. EAI Endorsed Transactions on Serious Games.
H
Helmefalk, Miralem and Rosenlund, Joacim (2020) Hedonic recycling: Using gamification and sensory stimuli to enhance the recycling experience. EAI Endorsed Transactions on Serious Games.
Hougaard, B. I. and Knoche, H. (2017) How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection. EAI Endorsed Transactions on Serious Games.
Harris, Ali and Islam, Saif ul and Qadir, Junaid and Khan, Ussama Ahmad (2017) Persuasive Technology for Human Development: Review and Case Study. EAI Endorsed Transactions on Serious Games.
Heidmann, O. (2015) How to create a serious game? EAI Endorsed Transactions on Serious Games.
Hauge, Jannicke Baalsrud and Bellotti, Francesco and Nadolski, Rob and Berta, Riccardo and Carvalho, Maira B. (2014) Deploying Serious Games for Management in Higher Education: lessons learned and good practices. EAI Endorsed Transactions on Serious Games.
I
Ibam, E. O. and Boyinbode, O. K. and Afolabi, M. O. (2018) e-Commerce in Africa: The Case of Nigeria. EAI Endorsed Transactions on Serious Games.
Imbellone, A. and Marinensi, G. and Medaglia, C.M. (2014) Empirical evidence of the game-based learning advantages for online students persistence. EAI Endorsed Transactions on Serious Games.
L
Liu, Noreena and Wills, Gary and Ranchhod, Ashok (2018) Support dementia carers in game. EAI Endorsed Transactions on Serious Games.
Loiseau, Mathieu and Lavoué, Élise and Marty, Jean-Charles and George, Sébastien (2014) A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology. EAI Endorsed Transactions on Serious Games.
M
Mecella, Massimo and Leotta, Francesco and Marrella, Andrea and Palucci, Federico and Seri, Chiara and Catarci, Tiziana (2018) Encouraging persons to visit cultural sites through mini-games. EAI Endorsed Transactions on Serious Games.
Marczak, Raphael and Hanna, Pierre and Hanna, Christine (2018) Influence of Dissociated Mechanisms of Gamification on the Learning of Reading. EAI Endorsed Transactions on Serious Games.
Mandanici, Marcella and Rodà, Antonio and Ricca, Marco (2018) The Task of Walking Straight as an Interactive Serious Game for Blind Children. EAI Endorsed Transactions on Serious Games.
Mejbri, Yemna and Khemaja, Maha and Raies, Kaouther (2018) Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems. EAI Endorsed Transactions on Serious Games.
Markham, Amanda E. and Haluch, Kathrine A. and Viboch, Trevor B. and Collins, John-David and Sessoms, Pinata H. (2017) Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population. EAI Endorsed Transactions on Serious Games.
Marco, J. and Cerezo, E. and Baldassarri, S. (2015) Innovative interfaces for Serious Games. EAI Endorsed Transactions on Serious Games.
Mounier, I. and Yessad, A. and Carron, T. and Kordon, F. and Labat, J-M. (2014) Formal Framework to improve the reliability of concurrent and collaborative learning games. EAI Endorsed Transactions on Serious Games.
O
Oostendorp, Herre van and Spek, Erik D. van der and Linssen, Jeroen (2014) Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI Endorsed Transactions on Serious Games.
Oulhaci, M’hammed Ali and Tranvouez, Erwan and Fournier, Sébastien and Espinasse�, Bernard (2014) A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters. EAI Endorsed Transactions on Serious Games.
P
Palma, Stefano and Tamburri, Damian and Pareschi, Remo and Cerrone, Carmine and Heuvel, Willem-Jan van den (2018) Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving. EAI Endorsed Transactions on Serious Games.
Pyae, A. and Joelsson, T.N. and Luimula, M. and Saarenpaa, T. and Smed, J. (2017) Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. EAI Endorsed Transactions on Serious Games.
Pasher, E. and Bendersky, G. and Raz, H. and Gabrielli, S. (2015) Pervasive Games. EAI Endorsed Transactions on Serious Games.
Pyae, A. and Luimula, M. and Smed, J. (2015) Rehabilitative Games for Stroke Patients. EAI Endorsed Transactions on Serious Games.
R
Raies, Kaouther and Khemaja, Maha and Mejbri, Yemna (2018) Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning. EAI Endorsed Transactions on Serious Games.
Rugelj, Jože (2015) Serious computer games in computer science education. EAI Endorsed Transactions on Serious Games.
Read, J. C. (2015) Serious games in education. EAI Endorsed Transactions on Serious Games.
Rosmalen, P. Van and Boyle, E.A. and Baaren, J. Van der and Kärki, A.I. and Aguado, Ángel del Blanco (2014) A case study on the design and development of minigames for research methods and statistics. EAI Endorsed Transactions on Serious Games.
Read, J.C. and Sim, G. and Gregory, A.J. and Xu, D. and Ode, J.B. (2013) Children Designing Serious Games. EAI Endorsed Transactions on Serious Games.
S
Slingerland, Geertje and Lukosch, Stephan and Comes, Tina and Brazier, Frances (2020) Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague. EAI Endorsed Transactions on Serious Games.
Sim, G. and Read, J. C. and Horton, M. (2017) Children Designing Serious Games for Children from other Cultures. EAI Endorsed Transactions on Serious Games.
Sousa, M. and Costa, E. (2014) Game Based Learning Improving Leadership Skills. EAI Endorsed Transactions on Serious Games.
Sillaots, M. and Maadvere, I. (2013) Students designing educational games. EAI Endorsed Transactions on Serious Games.
T
Tuah, Nooralisa Mohd and Willis, G. B. and Ranchhod, A. (2018) The Application of Anthropomorphic Gamification within Transitional Healthcare: A conceptual framework. EAI Endorsed Transactions on Serious Games.
Tsalapatas, H. (2015) Evaluating the use of programming games for building early analytical thinking skills. EAI Endorsed Transactions on Serious Games.
Tsalapatas, H. (2013) Programming Games for Logical Thinking. EAI Endorsed Transactions on Serious Games.
V
Vegt, Wim and Bahreini, Kiavash and Nyamsuren, Enkhbold and Westera, Wim (2019) Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. EAI Endorsed Transactions on Serious Games.
Vahldick, Adilson and Mendes, Antonio Jose and Marcelino, Maria Jose (2017) Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning. EAI Endorsed Transactions on Serious Games.
W
Wanick, Vanissa and Dunn, Rima and Ranchhod, Ashok and Wills, Gary (2019) Analysing cross-cultural design in advergames: a comparison between the UK and Brazil. EAI Endorsed Transactions on Serious Games.
Wendel, Viktor and Bär, Marc-André and Hahn, Robert and Jahn, Benedict and Mehltretter, Max and Göbel, Stefan and Steinmetz, Ralf (2015) A method for automatic situation recognition in collaborative multiplayer Serious Games. EAI Endorsed Transactions on Serious Games.
Weizman, A. (2014) Designing Casual Serious Games in Science. The case of “Couch Potatoes Defense”. EAI Endorsed Transactions on Serious Games.
Wilson, Andrew S. and McDonagh, Janet E. (2014) A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. EAI Endorsed Transactions on Serious Games.
Z
Zapušek, Matej and Rugelj, Jože (2013) Learning programming with serious games. EAI Endorsed Transactions on Serious Games.
Up a level