Qian, Siyi and Zhu, Xiaolin and Wu, Jin (2024) Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example. In: Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24–26, 2024, Luoyang, China.
66031.pdf
Download (1MB)
Abstract
Harbin is an essential part of the industrial base in Northeast China and carries a rich industrial history. The area has many representative industrial buildings; however, these factories have gradually been abandoned due to changes in historical processes. However, it is undeniable that they are s
| Item Type: | Conference or Workshop Item (UNSPECIFIED) |
|---|---|
| Date Deposited: | 04 Mar 2026 18:01 |
| Last Modified: | 16 Apr 2026 22:45 |
| URI: | http://eprints.eai.eu/id/eprint/50771 |
