Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example

Qian, Siyi and Zhu, Xiaolin and Wu, Jin (2024) Interactive Game Design Based on Situational Cognition Theory--Taking Harbin Industrial Factory as an Example. In: Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24–26, 2024, Luoyang, China.

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Abstract

Harbin is an essential part of the industrial base in Northeast China and carries a rich industrial history. The area has many representative industrial buildings; however, these factories have gradually been abandoned due to changes in historical processes. However, it is undeniable that they are s

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 18:01
Last Modified: 16 Apr 2026 22:45
URI: http://eprints.eai.eu/id/eprint/50771

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