Application of VR Technology in Video Games

Yang, Yonghao (2023) Application of VR Technology in Video Games. In: Proceedings of the 2nd International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2023, June 2–4, 2023, Nanchang, China.

[thumbnail of 55598.pdf] PDF
55598.pdf

Download (194kB)

Abstract

In recent years, VR technology has gradually matured, and video games have also combined with it to expand the market. This market change not only triggered the innovation of VR technology, but also exposed many drawbacks and technical defects. This paper analyzes the problems that still exist and t

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 16:35
Last Modified: 17 Apr 2026 02:26
URI: http://eprints.eai.eu/id/eprint/44468

Actions (login required)

View Item
View Item