Hasna, Oktavia and Dewandono, Wiranto (2023) Game-Based Learning Model Development "Aisatsu-Go" in Improving Japanese Vocabulary Comprehension for First-Year Class of SMAN 7 Malang. In: Proceedings of the 2nd International Conference on Advances in Humanities, Education and Language, ICEL 2022, 07–08 November 2022, Malang, Indonesia.
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Abstract
This study aims to explore the development of learning media to improve the understanding of Japanese vocabulary. This research involved 136 highschooler students as the respondents of the game-based "Aisatsu-Go" implementastion in Japanese subjects. The results of the research are covered in 2 main
| Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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| Date Deposited: | 04 Mar 2026 16:24 |
| Last Modified: | 17 Apr 2026 02:51 |
| URI: | http://eprints.eai.eu/id/eprint/43636 |
