yang, Rui and He, Conger (2022) Maze Adventure: An Application of Maze Algorithm in Role-playing Game Development by Python. In: Proceedings of the International Conference on Information Economy, Data Modeling and Cloud Computing, ICIDC 2022, 17-19 June 2022, Qingdao, China.
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Abstract
This paper talks about the development and algorithms of a 2D role-playing game coded in Python: Maze Adventure. The game is developed based on the Aldous Broder maze generation algorithm, a random walk algorithm, which is a way to produce uniform spanning trees. With the maze that is drawn by these
| Item Type: | Conference or Workshop Item (UNSPECIFIED) |
|---|---|
| Date Deposited: | 04 Mar 2026 15:41 |
| Last Modified: | 17 Apr 2026 05:04 |
| URI: | http://eprints.eai.eu/id/eprint/40453 |
