Can’t see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games

Jæger, Peter and Nilsson, Niels and Palamas, George (2021) Can’t see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games. EAI Endorsed Transactions on Creative Technologies.

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Abstract

This paper explores a bio-mimetic approach for procedurally generated trees and forests, emphasizing the need to deliver a unique gameplay experience. For this study a tree growth simulator was developed, based on a set of growth factors, and an ecological model used for the placement of the trees.

Item Type: Article
Date Deposited: 04 Mar 2026 14:10
Last Modified: 17 Apr 2026 09:04
URI: http://eprints.eai.eu/id/eprint/33507

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