Reality Construction of Gamers in Online Media (Case Study : Kompas.Com)

Ramadhan, Hafizh and Komalawati, Euis (2021) Reality Construction of Gamers in Online Media (Case Study : Kompas.Com). In: Proceedings of the 1st International Conference on Science and Technology in Administration and Management Information, ICSTIAMI 2019, 17-18 July 2019, Jakarta, Indonesia.

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Abstract

Gamers as a term for online game players initially had a negative stigma as a lazy and antisocial group. But along with the industrial revolution 4.0, many studies have shown changes in the stigma of gamers in the community. Changes in the pattern of thinking or the view of society towards gamers is

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 14:02
Last Modified: 17 Apr 2026 09:23
URI: http://eprints.eai.eu/id/eprint/32861

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