Game Based Learning Platform as a Tool for Assessment in Chemistry Education: Students’ Experiences and Perspectives

Ramli, Munasprianto and Yohana, Media and Islami, R. Ahmad El (2020) Game Based Learning Platform as a Tool for Assessment in Chemistry Education: Students’ Experiences and Perspectives. In: Proceedings of the 2nd International Conference on Quran and Hadith Studies Information Technology and Media in Conjunction with the 1st International Conference on Islam, Science and Technology, ICONQUHAS & ICONIST, Bandung, October 2-4, 2018, Indon.

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Abstract

This study aims to explore student’ experiences and perspective on using Kahoot!, a game based learning platform as an assessment tools in chemistry education. A descriptive qualitative approach utilised for this research. The study carried out at two analytical chemistry classrooms at Syarif Hidaya

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 13:23
Last Modified: 17 Apr 2026 11:18
URI: http://eprints.eai.eu/id/eprint/29548

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