How is the Gamification of Syllabus Changes Courses Student's Perception Towards Lesson (Preeliminary Research)

Rofiyarti, Fitri and Arif, Muchamad and Muzaqi, Sugito and Yunita, Anisa (2020) How is the Gamification of Syllabus Changes Courses Student's Perception Towards Lesson (Preeliminary Research). In: Proceedings of the 1st International Conference on Business, Law And Pedagogy, ICBLP 2019, 13-15 February 2019, Sidoarjo, Indonesia.

[thumbnail of 36967.pdf] PDF
36967.pdf

Download (183kB)

Abstract

The easiness and massive flow of information in this disruptive era bring great challenges to the world of education. The problems that arise are no longer about the search for learning information sources, but in the behavioral aspects. The existence of a higher tendency to experience boredom bring

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 12:59
Last Modified: 17 Apr 2026 12:10
URI: http://eprints.eai.eu/id/eprint/27473

Actions (login required)

View Item
View Item