Utilize Video Games for Learning Method

Soegoto, D and Firmansyah, I (2019) Utilize Video Games for Learning Method. In: Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia.

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Abstract

The purpose of this study is to identify how games can become media for learning method. The method used was descriptive; namely the method carried out by survey and using questionnaires for correspondents as many as 45 students to give their opinions about games that contain many elements of educat

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 12:27
Last Modified: 17 Apr 2026 13:39
URI: http://eprints.eai.eu/id/eprint/24635

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