Soegoto, D and Firmansyah, I (2019) Utilize Video Games for Learning Method. In: Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia.
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Abstract
The purpose of this study is to identify how games can become media for learning method. The method used was descriptive; namely the method carried out by survey and using questionnaires for correspondents as many as 45 students to give their opinions about games that contain many elements of educat
| Item Type: | Conference or Workshop Item (UNSPECIFIED) |
|---|---|
| Date Deposited: | 04 Mar 2026 12:27 |
| Last Modified: | 17 Apr 2026 13:39 |
| URI: | http://eprints.eai.eu/id/eprint/24635 |
