Generation of Dilemma-based Interactive Narratives with a Changeable Story Goal

Barber, Heather and Kudenko, Daniel (2010) Generation of Dilemma-based Interactive Narratives with a Changeable Story Goal. In: 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment.

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Abstract

This paper describes the Generator of Adaptive Dilemma-based Interactive Narratives (GADIN) system. This system automatically generates interactive narratives which are focused on dilemmas in order to create dramatic tension. The user interacts with the system by making decisions on relevant dilemma

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 08:54
Last Modified: 18 Apr 2026 06:09
URI: http://eprints.eai.eu/id/eprint/2154

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