Evolutionary generation of game levels

Connor, A. and Greig, T. and Kruse, J. (2018) Evolutionary generation of game levels. EAI Endorsed Transactions on Creative Technologies.

[thumbnail of 28481.pdf] PDF
28481.pdf

Download (1MB)

Abstract

This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness function that describes the playability of the game level. The research explores

Item Type: Article
Date Deposited: 04 Mar 2026 11:34
Last Modified: 12 Apr 2026 06:38
URI: http://eprints.eai.eu/id/eprint/19651

Actions (login required)

View Item
View Item