Connor, A. and Greig, T. and Kruse, J. (2018) Evolutionary generation of game levels. EAI Endorsed Transactions on Creative Technologies.
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Abstract
This paper outlines an approach for evolutionary procedural generation of video game content. The study deals with the automatic generation of game level designs using genetic algorithms and the development of a fitness function that describes the playability of the game level. The research explores
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 11:34 |
| Last Modified: | 12 Apr 2026 06:38 |
| URI: | http://eprints.eai.eu/id/eprint/19651 |
