Bourazeri, Aikaterini and Pitt, Jeremy and Arnab, Sylvester (2017) Enabling collective awareness of energy use via a social serious game. EAI Endorsed Transactions on Serious Games.
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Abstract
Serious games are digital games, simulations and virtual environments designed for primary purposes (e.g. teaching, learning and training) other than pure entertainment. They are experiential environments where features such as thought-provoking, informative or stimulating are as important, if not m
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 11:06 |
| Last Modified: | 12 Apr 2026 08:14 |
| URI: | http://eprints.eai.eu/id/eprint/16932 |
