Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning

Vahldick, Adilson and Mendes, Antonio Jose and Marcelino, Maria Jose (2017) Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning. EAI Endorsed Transactions on Serious Games.

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Abstract

Teachers have used games as a support tool to engage students in learning tasks. As they often record student’s performance as learning progresses, it is interesting and useful to discuss how that information can be used to assess learning and to improve the learning experience. For instance, teache

Item Type: Article
Date Deposited: 04 Mar 2026 11:06
Last Modified: 12 Apr 2026 08:14
URI: http://eprints.eai.eu/id/eprint/16931

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