Learning and gamification: a possible relationship?

Caporarello, Leonardo and Magni, Massimo and Pennarola, Ferdinando (2017) Learning and gamification: a possible relationship? EAI Endorsed Transactions on e-Learning.

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Abstract

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on g

Item Type: Article
Date Deposited: 04 Mar 2026 11:05
Last Modified: 12 Apr 2026 08:15
URI: http://eprints.eai.eu/id/eprint/16885

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