Caporarello, Leonardo and Magni, Massimo and Pennarola, Ferdinando (2017) Learning and gamification: a possible relationship? EAI Endorsed Transactions on e-Learning.
25556.pdf
Download (960kB)
Abstract
One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on g
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 11:05 |
| Last Modified: | 12 Apr 2026 08:15 |
| URI: | http://eprints.eai.eu/id/eprint/16885 |
