Tong, X. and Gupta, A. and Gromala, D. and Shaw, C.D. and Neustaedter, C. and Choo, Amber (2017) Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? EAI Endorsed Transactions on Pervasive Health and Technology.
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Abstract
Persuasive health systems such as wearable trackers and mobile applications can facilitate self-reflection on one’s physical activity. The gamification approach incorporates game design elements with persuasive systems to encourage more physical activity. However, some investigations have shown that
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 10:59 |
| Last Modified: | 12 Apr 2026 08:47 |
| URI: | http://eprints.eai.eu/id/eprint/16200 |
