Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?

Tong, X. and Gupta, A. and Gromala, D. and Shaw, C.D. and Neustaedter, C. and Choo, Amber (2017) Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? EAI Endorsed Transactions on Pervasive Health and Technology.

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Abstract

Persuasive health systems such as wearable trackers and mobile applications can facilitate self-reflection on one’s physical activity. The gamification approach incorporates game design elements with persuasive systems to encourage more physical activity. However, some investigations have shown that

Item Type: Article
Date Deposited: 04 Mar 2026 10:59
Last Modified: 12 Apr 2026 08:47
URI: http://eprints.eai.eu/id/eprint/16200

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