Wahba, Irene and Braman, James and Fountain, Cody (2016) Exploring the Value of Educational Accessibility and Learning through Virtual Worlds. EAI Endorsed Transactions on e-Learning.
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Abstract
Virtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been aroun
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 10:46 |
| Last Modified: | 12 Apr 2026 09:37 |
| URI: | http://eprints.eai.eu/id/eprint/14819 |
