Hobbs, M. and Holley, D. (2016) Using Augmented Reality to engage STEM students with an authentic curriculum. EAI Endorsed Transactions on e-Learning.
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Abstract
This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of STEM studen
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 10:43 |
| Last Modified: | 12 Apr 2026 09:49 |
| URI: | http://eprints.eai.eu/id/eprint/14530 |
