Using Augmented Reality to engage STEM students with an authentic curriculum

Hobbs, M. and Holley, D. (2016) Using Augmented Reality to engage STEM students with an authentic curriculum. EAI Endorsed Transactions on e-Learning.

[thumbnail of 23142.pdf] PDF
23142.pdf

Download (1MB)

Abstract

This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of STEM studen

Item Type: Article
Date Deposited: 04 Mar 2026 10:43
Last Modified: 12 Apr 2026 09:49
URI: http://eprints.eai.eu/id/eprint/14530

Actions (login required)

View Item
View Item