Interactive Entertainment, Virtual Motion Training and Brain Ergonomy

Invitto, Sara and Faggiano, Chiara and Sammarco, Silvia and Luca, Valerio De and Paolis, Lucio De (2015) Interactive Entertainment, Virtual Motion Training and Brain Ergonomy. In: 7th International Conference on Intelligent Technologies for Interactive Entertainment.

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Abstract

Aim of this work was to study the perception of affordances in VR according to a cognitive neuroscience. In order to investigate this topic we focused our analysis on the perception of affordances during a game, the Leap Motion Controller (LM). The sample was composed of 10 university students match

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 10:29
Last Modified: 17 Apr 2026 18:46
URI: http://eprints.eai.eu/id/eprint/13055

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