Andrade, A. and Carvalho, C.V. (2015) To Enliven Virtual Communities of Practice through Gamification. EAI Endorsed Transactions on Serious Games.
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Abstract
Communities of practice are meant to generate knowledge through voluntary interaction between their members. With the expansion of electronic communication means these communities became virtual, in the sense that most of the innercommunication and collaboration are supported by synchronous and asyn
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 10:28 |
| Last Modified: | 12 Apr 2026 10:56 |
| URI: | http://eprints.eai.eu/id/eprint/12938 |
