Sanna, Andrea and Lamberti, Fabrizio and Paravati, Gianluca and Carlevaris, Gilles and Montuschi, Paolo (2015) Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping. EAI Endorsed Transactions on Creative Technologies.
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Abstract
Motion capture systems provide an efficient and interactive solution for extracting information related to a human skeleton, which is often exploited to animate virtual characters. When the character cannot be assimilated to an anthropometric shape, the task to map motion capture data onto the armat
| Item Type: | Article |
|---|---|
| Date Deposited: | 04 Mar 2026 10:26 |
| Last Modified: | 12 Apr 2026 11:04 |
| URI: | http://eprints.eai.eu/id/eprint/12749 |
