Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping

Sanna, Andrea and Lamberti, Fabrizio and Paravati, Gianluca and Carlevaris, Gilles and Montuschi, Paolo (2015) Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping. EAI Endorsed Transactions on Creative Technologies.

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Abstract

Motion capture systems provide an efficient and interactive solution for extracting information related to a human skeleton, which is often exploited to animate virtual characters. When the character cannot be assimilated to an anthropometric shape, the task to map motion capture data onto the armat

Item Type: Article
Date Deposited: 04 Mar 2026 10:26
Last Modified: 12 Apr 2026 11:04
URI: http://eprints.eai.eu/id/eprint/12749

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