A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions

Wilson, Andrew S. and McDonagh, Janet E. (2014) A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. EAI Endorsed Transactions on Serious Games.

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Abstract

Young people living with long term conditions will eventually have to transfer their care to the adult setting. Failure to plan and coordinate this has been associated with poorer health outcomes and disruption to their care. Transition planning encourages both health literacy and health promoting b

Item Type: Article
Date Deposited: 04 Mar 2026 10:09
Last Modified: 12 Apr 2026 12:21
URI: http://eprints.eai.eu/id/eprint/10975

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