Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging

Wang, Stephen and Yu, Di (2013) Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging. In: 7th International Conference on Pervasive Computing Technologies for Healthcare.

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Abstract

This paper outlines a project called “Virtual-spine” which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with “chair-id”

Item Type: Conference or Workshop Item (UNSPECIFIED)
Date Deposited: 04 Mar 2026 10:02
Last Modified: 17 Apr 2026 21:03
URI: http://eprints.eai.eu/id/eprint/10240

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